Sometimes even items.Ĭlosets are rare, small, dead end Normal Rooms.
Usually those rooms contain numerous or rare pickups or chests. Normal rooms have occurrence weight assigned to them. Flooded rooms allow for unique interactions with some Items such as Jacob's Ladder and enemies. Sometime rooms can be 'flooded' with water, blood, or lava depending on the Chapter. Additionally, completing a quadruple-sized Room or an L-shaped Room will add two charges to Isaac's active item. L-shaped triple-sized Rooms, narrow hallways, and tiny Rooms can also appear. Rooms can come in various sizes while normal-sized Rooms are the most common, double and quadruple-sized Rooms can also appear. If Isaac is currently holding an active item, completing a Room with enemies will add one charge. Isaac cannot leave a Room with enemies until they are all killed or until a door is opened with an explosion. Many Rooms also contain various pickups, chests, items, and obstacles. These Rooms typically contain enemies and may drop a pickup or chest after all enemies are killed. Normal Rooms make up the majority of the Rooms on a floor.